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予告Trailer
物語About the Game
The Moon Does Not Speak is a stealth and combat platformer. Take on missions that push the story forward: slip past guards unseen or cut your way through, and build a growing kit of tools that changes how every mission plays.
無音Muon
Heian-era Japan, centuries before anyone spoke the word "ninja." There were already those who worked in the dark, and no chronicle would ever record them.
You are Muon — "Silence" — raised on a mountain by a man who taught you patience before he taught you anything else.
記録Unrecorded
The records of the age name the great houses, their debts and their wars. They do not name you, and they never will. That is not the tragedy of the story. It is the point of it.
一Shadow or Steel
Cling to rooftops, wait out patrols, and pass through unseen — or drop from the dark and fight.
二Tools of a Trade That Has No Name
A dart from a blowgun. Caltrops scattered behind you. Food tossed to pull a guard off his post. Unlock new tools as you progress and find others hidden in the field.
三No Two Nights Alike
The story unfolds mission by mission. Objectives, places and pressures shift from night to night, so the way you played the last one is rarely the way you will play the next.
画Screens






終Follow
That is the point of the game, and the opposite of what a studio needs. Come and be told when it is ready.
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